<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://wiki.d20pro.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://wiki.d20pro.com/scripts/wpcss/wiki/d20pro/skin/autumnfire/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>d20pro - Recently Updated Pages</title><link>http://wiki.d20pro.com/pageSearch/updated</link><description>Recently Updated Pages on http://wiki.d20pro.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Sat, 05 Jul 2008 11:25:38 CDT</pubDate><lastBuildDate>Sat, 05 Jul 2008 11:25:38 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>d20pro</title><url>http://image.wetpaint.com/image/3/gR9jNQ5QIn9dG7GMU4PTFQ46196</url><link>http://wiki.d20pro.com</link></image><item><title>4th Edition Survival Guide</title><link>http://wiki.d20pro.com/page/4th+Edition+Survival+Guide</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/4th+Edition+Survival+Guide</guid><pubDate>Sat, 05 Jul 2008 11:25:38 CDT</pubDate><description><![CDATA[ 			While d20pro is natively a 3.5 product, it can also &quot;play nicely&quot; with 4th Edition by makingjust a few changes.<br><br><h3>Defenses</h3>A little tricky, since d20pro only tracks Armor Class for now. One of the easier ways, if you don&#39;t mind players being able to see the defense scores, is to just type them into the description tab. That way, you just double-click the creature and look under its portrait.  Alternatively, you could type the Fort, Ref, and Will defenses in the actual 3.5 Fort, Ref, and Will save boxes, and just <b>Edit </b>(E key) the monster to check the scores whenever a PC attacks it.<br><br> <div align="center"> </div> <h3>Skills</h3>You will need to modify your skill list. To do this, open the <b>skills.txt</b> file in your <b>d20Pro\dm\res\ManuallySpecified</b> folder. Add the following to the end of the list, and you will have the 4th edition skills, while keeping your 3.5 skills. You may be tempted to delete all of the 3.5 skills if you intend to stick only to 4th edition, do not delete <b>all </b>of the 3.5 skills, as d20pro still checks legacy skills when you hit activate the skill menu.<blockquote><br>Acrobatics (4E)|DEX<br>Arcana (4E)|INT<br>Athletics (4E)|STR<br>Bluff (4E)|CHA<br>Diplomacy (4E)|CHA<br>Dungeoneering (4E)|WIS<br>Endurance (4E)|CON<br>Heal (4E)|WIS<br>History (4E)|INT<br>Insight (4E)|WIS<br>Intimidate (4E)|CHA<br>Nature (4E)|WIS<br>Perception (4E)|WIS<br>Religion (4E)|INT<br>Stealth (4E)|DEX<br>Streetwise (4E)|CHA<br>Thievery (4E)|DEX<br></blockquote><br>The (4E) is optional, but it makes it much easier to find the skills. For now, you may want to use them from the character sheet tab, as the skill window doesn&#39;t automatically populate them into groups (they are listed under ALL). <br><br><div align="center"> </div><h3>Feats and Initiative</h3>Feats are very easy, since you just edit the feats.txt file. See Adding Custom Data for more information. One thing you WILL want to do is have support for the new method for Initiative. That is, Initative now goes up for all creatures at a rate of +1 per 2 levels. So a 10th level PC or monster with a 14 Dex (+2) would have an initative modifier of +7. The easiest way to have this calculated in the software is to create Initiative feats that you can apply to the monster to get the desired initiative. Keep in mind that these feats <b>add to</b> your Dex modifier to create your final initiative modifier.  Copy and paste the following into your feats.txt file in your <b>d20Pro\dm\res\ManuallySpecified</b> folder:<br><br><blockquote>InitModifier|*initiative +1|1<br>InitModifier|*initiative +2|2<br>InitModifier|*initiative +3|3<br>InitModifier|*initiative +4|4<br>InitModifier|*initiative +5|5<br>InitModifier|*initiative +6|6<br>InitModifier|*initiative +7|7<br>InitModifier|*initiative +8|8<br>InitModifier|*initiative +9|9<br>InitModifier|*initiative +10|10<br><br></blockquote>That will give you ten feats, ranging from +1 to +10 to initative. They stack, so you should have endless combinations to work with.<br><br><div align="center"> </div><h3>Powers</h3>At will, per encounter, and daily powers have found new support in 1.12.5. You can now create special abilities for creatures in their ability tab. Double-click on the creature icon and then choose Abilities under their portrait. Keep in mind that, because this is a 3.5 product, special abilities are not tied to attacks. Many powers will be resolved in the Attack section. Only use these for tracking uses or effects that have a duration.<br><br>For example, let&#39;s say that you are playing a Warlock and your powers are:<br><br><ul><li><b>At Will: </b>Eldritch Blast, Eyebite</li><li><b>Per Encounter: </b>Witchfire</li><li><b>Per Day: </b>Curse of the Dark Dream</li></ul><br>Here is what you could do for each:<b><br></b><ul><li><b>Eldritch Blast: </b>Simple at will power. Program the attack into the Attack tab on the creature character sheet. Make it a ranged attack that deals 1d10+? force damage (where ? is your charisma modifier). I might name it as: <b>Eldritch Blast (vs. Ref)</b> to make it easier to adjucate.</li><li><b>Eyebite: </b>Eyebite deals 1d4+cha psychic damage and makes you invisible to the target. For this, I would also make a basic attack in the attack tab, make it ranged, force, and name it <b>Eyebite (vs. Will)</b>. The invisibility can easily be remembered mentally. We could just send a tell in the OOC channel to help us remember (see chat).</li><li><b>Witchfire:</b> Since this is an Encounter power, I might want to make a Special Ability for it. Double-click the warlock, click on the Abilites. Here is where you might be tempted to put the attack in. Don&#39;t, since you need to roll to hit with it (and these effects use Saves). Instead, input an effect that gives -4 to hit for 1 round and be done. Now put the attack in the Attack tab on the character sheet. Make it deal 2d6+x force damage, name it Witchfire (vs. Ref) and hit done.  Now when you use your witchfire, use the attack to determine hit and damage, then the DM can burn through your ability and apply the effect to the target if you hit.</li><li><b>Curse of the Dark Dream: </b>same as witchfire, above. Program an attack into the character sheet, then make a Daily power in the abilities tab. The power doesn&#39;t really need an effect - but you might consider changing the target&#39;s team color just to make the unit border different (and easy to spot).</li></ul><br><div align="center"> </div><br><h3>Healing Surges,Second Wind, andAction Points</h3>Use the Abilities tab to set up special abilities. Double click on your creature and click on the Abilities tab beneath their portrait. <br><ul><li><b>Healing surges: </b>just set it as a Per Day ability with X / X charges (where X is how many healing surges you get. You could apply a healing effect to them, but you could just burn them and manually heal the PCs with the <b>H</b> key.</li><li><b>Second Wind:</b>a Per Init power that heals the appropriate amount and that grants +2 to AC and Saves (Fort, Ref, Will) for 1 round.</li><li> <b>Action Points: </b>Use items! The DM can give an item to the PCs at any time, and can destroy them at will. The DM can even drop items onto the map and have the players pick them up if they are adjacent (P key). I use the following icon for action points:</li></ul><br><hr size="1"><br/>]]></description></item><item><title>d20pro</title><link>http://wiki.d20pro.com/page/d20pro</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/d20pro</guid><pubDate>Sat, 05 Jul 2008 10:53:48 CDT</pubDate><description><![CDATA[ 			 Welcome to the d20pro support wiki. We will be hosting how-to articles on many aspects of d20pro, as well as occasional step-by-step videos. We have areas for DM and Player issues, as well as tips and tricks to maximize your efficiency and fun.<br><br>Check out our <a href="http://wiki.d20pro.com/pageSearch/created" target="_self">Newest Pages</a> and Recently <a href="http://wiki.d20pro.com/pageSearch/updated" target="_self">Updated Pages</a>.<br><br>This site is now open for<b> public editing</b>, so if you have anything to add to our pool of knowledge on d20pro, or have any material you wish to share, please join and add your expertise to the mix!<br><br><h3><a class="external" href="http://wiki.d20pro.comhttp://www.d20pro.com" rel="nofollow" target="_blank">www.d20pro.com</a></h3><hr size="1"><br/>]]></description></item><item><title>Increase RAM Allotment</title><link>http://wiki.d20pro.com/page/Increase+RAM+Allotment</link><author>Anonymous</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Increase+RAM+Allotment</guid><pubDate>Sun, 23 Mar 2008 09:22:49 CDT</pubDate><description><![CDATA[ 			<div class="wikitext">With the growing popularity of map creation programs such as Campaign Cartographer 3 and Dundjinni, many users will inevitably begin using high-resolution and / or large scale maps. Large maps, such as 2+ MB jpgs or those with over 2,000 pixel dimensions, can cause performance issues in many Java based applications. The Plain English reason for this is that the Java Run-time Environment has a memory setting that is static, and to be more compatible with everyone&#39;s systems, the application default is usually set fairly low, like 256 MB for example. So while your system may have 1 GB or more of RAM, the program will not use any more than is set in the default heap size.<br><b><br>Fear not!</b> <br><br> </div><br><hr size="1"><br/>]]></description></item><item><title>User Generated Content</title><link>http://wiki.d20pro.com/page/User+Generated+Content</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/User+Generated+Content</guid><pubDate>Thu, 29 Nov 2007 07:43:01 CST</pubDate><description><![CDATA[ 	Please post links here to any custom content that you have created. If you need a place to store your files or content, there are many free file hosting sites on the web. <br><br>My personal favorite is Esnips (<a class="external" href="http://wiki.d20pro.comhttp://www.esnips.com" rel="nofollow" target="_blank">www.esnips.com</a>). You get 5GB (yes, you read that right) and can create public and private folders, and even invite members and allow them to upload files too. We have created a few public folders on esnips and if you want invitations to them, just email me at:  dan (at) mindgene.com and I will send you an invite to create an esnips account and join. <br><br><br><div align="center"> </div><br><h2><b>Adventures</b></h2><br><h3>The Ghost of Mistmoor:</h3>This is arguably one of the best Dungeon Magazine adventures ever published, and has been re-envisioned for d20pro. Daniel has created high resolution maps and player handouts for the adventure. D20pro maps are also included and contain creatures on the maps. The actual adventure is not available as it is copyrighted, but you can find it on <a class="external" href="http://wiki.d20pro.comhttp://search.ebay.com/search/search.dll?sofocus=bs&sbrftog=1&catref=C6&maxrecordsreturned=300&frpp=50&from=R10&satitle=dungeon+magazine+35&sacat=-1%26catref%3DC6&sargn=-1%26saslc%3D2&sadis=200&fpos=ZIP%2FPostal&sabfmts=1&saobfmts=insif&ftrt=1&ftrv=1&saprclo=&saprchi=&fsop=1%26fsoo%3D1" rel="nofollow" target="_blank">EBAY</a> or possibly <a class="external" href="http://wiki.d20pro.comhttp://paizo.com/store/paizo/dungeon/issues/1992/35" rel="nofollow" target="_blank">Paizo.com</a>.<br><br><b><a class="external" href="http://wiki.d20pro.comhttp://www.educatedgamer.net/mistmoor.htm" rel="nofollow" target="_blank">www.educatedgamer.net/mistmoor.htm</a></b><br><br><div align="center"> </div><br><h2><b>Feats</b></h2><b>Addendum Monster Manual </b>- these feats are from the Monster Manual, and should have been included in the d20pro release. Copy &amp; paste them into your feats.txt file located in the <b>d20Pro\dm\res\ManuallySpecified</b> directory. Note that you should place them in alphabetical order. <br><br>Generic|Ability Focus<br>Generic|Awesome Blow<br>Generic|Craft Construct<br>Generic|Empower Spell-Like Ability<br>Generic|Flyby Attack<br>Generic|Improved Flyby Attack<br>Generic|Hover<br>Generic|Improved Natural Armor<br>Generic|Improved Natural Attack<br>Generic|Multiattack<br>Generic|Improved Multiattack<br><blockquote><br></blockquote>Alternatively, if your feats file is still vanilla and you haven&#39;t put in new information, you could download the file attached below called <b>feats.txt</b> and paste into your <b>d20Pro\dm\res\ManuallySpecified</b> folder. It&#39;s located just below the Comments section.<hr size="1"><br/>]]></description></item><item><title>Create Your Maps</title><link>http://wiki.d20pro.com/page/Create+Your+Maps</link><author>Anonymous</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Create+Your+Maps</guid><pubDate>Thu, 29 Nov 2007 07:29:48 CST</pubDate><description><![CDATA[ 	The main strengths of d20pro are combat management and online play, but it does offer basic tools for creating simple maps on the fly. With d20pro, you can map out walls and doors and paint textures in either jpg, gif, or png format. Textures are painted in a tile-by-tile process, so you cannot create organic shapes such as circles or rounded walls. Creating your maps with d20pro is ideal if you need a map very quickly for your game or want traditional &quot;Graph Paper&quot; styled maps.<br><div align="center"> </div><br><h3>Draw</h3><div align="left"> Clicking on the Draw button in the bottom right corner of the screen will pull up the drawing panel on the right side of your window. The buttons are as follows:<br><ul><li><b>Wall:</b> this lets you drag out wall sections in 5ft or longer segments. These are currently limited to straight lines, but can be drawn at any angle. Lines drawn have their coordinates listed in the panel to the right, in order of construction.</li><li><b>Door:</b> Doors are fairly straightforward. Simply click &amp; drag from point to point to create one. Dragging across multiple squares creates double doors.</li><li><b>Eraser:</b> Drag this across lines or doors to delete them. You can also delete elements by selecting them in the coordinates list on the right panel and clicking the <b>Delete Selected</b> button or the <b>delete </b>key on your keyboard.<br></li></ul></div><br><div align="center"> </div><h3>Paint</h3> Selecting the paint feature brings up a palette of colors that you can use to paint in tiles. This feature is useful for simple maps or for drawing attention to sections or marking squares for targets.<br><br>Click &amp; drag the cursor to paint multiple tiles. Holding down the <b>CTRL </b>button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the <b>ALT </b>key while clicking will fill the area with the color or texture that you have selected.<br><div align="center"><br> </div><br><h3>Tile</h3> The tile button brings up a panel where you can choose from textures to paint (tile by tile) onto your map. You can add custom images to the library by placing them into folders within your <b>d20pro\dm\res\FLR</b> directory. Your custom images may be in GIF, JPG, or PNG format, and should be square for best results. They can be any size, but would be ideally no more than 200 x 200 pixels. See our Tips &amp; Tricks section for recommended software or techniques for preparing image files.<br><br>Remember that image files in this directory are used for both tiles and Scale (see below). This is also the folder where your maps will go, so it is recommended that you organize your textures and maps effectively. You should make descriptive sub-folders for these.<br><br>Click &amp; drag the cursor to paint multiple tiles. Holding down the <b>CTRL </b>button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the <b>ALT </b>key while clicking will fill the area with the color or texture that you have selected.<br><div align="center"><br> </div><br><h3>Scale</h3> This panel is very similar to the Tile panel, above, with the exception of a few buttons and number boxes. Selecting a tile allows you to place it on the map initially as a 2x2 tile. Resizing the tile is a matter of entering appropriate numbers in the 3rd and 4th number boxes below the Fill, Show, and Sink buttons. The tile will expand from the top left corner. <br><ul><li>Fill: This causes your tile to fill the entire map. This is really only useful for maps, as basic tiles will become terribly pixelated.</li><li>Show: This button brings the scaled tile to the front, above all other textures or tiles.</li><li>Sink: This drops the scaled tile below other textures or tiles.<br></li></ul><br><hr size="1"><br/>]]></description></item><item><title>The Tools Region</title><link>http://wiki.d20pro.com/page/The+Tools+Region</link><author>Anonymous</author><guid isPermaLink="false">http://wiki.d20pro.com/page/The+Tools+Region</guid><comments>more content</comments><pubDate>Tue, 06 Nov 2007 22:11:49 CST</pubDate><description><![CDATA[ 	This region is the DM&#39;s vital area, and has some tools for players too. Keep in mind that the Judge has more functions than the Player one. If you are logged in as a player and do not see some of the functions listed below - they aren&#39;t for you! :-P<br><br>There are 3 main sections here: The Game Log, the Chat Panel, and the Tools Panel.<br> <br><br><div align="center"> </div><br><h2>The Game Log</h2>Displays all in-game events. Right-click on this area for a menu to clear the log.<br><br><br><div align="center"> </div><br><h2>The Chat Panel</h2>Straight-up text chat. OOC is the &quot;out of character&quot; room for table-talk like rules lawyering or taunting fellow players and judges. There is also a room for each player with the judge. This private chat is for secret activities like rebalancing items from your party members and is useful to facilitate psionics or the like that only a single PC experiences.<br><br>To roll complex dice, type <b>/roll x d y + z</b><br><br><div align="center"> </div><br><h2>The Tools Panel</h2>This massive panel features buttons for controlling most in game actions such as navigating combat and rolling dice. The sections are as follows:<br><ul><li>Combat controls: Done (F9), Ready, Delay, Charge</li><li>Basic dice: Click to roll a die with the shown number of sides.</li><li>Game time</li><li>Master controls: <br></li><ul><li>Free</li><li>Combat</li><li>Story</li><li>Help (?)<br></li><li>Options (<b>*</b>)<br></li></ul></ul><br><hr size="1"><br/>]]></description></item><item><title>Creature Menu</title><link>http://wiki.d20pro.com/page/Creature+Menu</link><author>Anonymous</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Creature+Menu</guid><pubDate>Mon, 22 Oct 2007 17:53:09 CDT</pubDate><description><![CDATA[The Creature menu can be called up by right-clicking on a creature or group of creatures. Note that some commands only work on single creatures. The DM&#39;s menu will have more commands than the player&#39;s. Click on the thumbnails below to see the full menu trees.<br><br><table align="bottom" cellpadding="3" class="wp-border-none" width="100%">  <tbody>  <tr>  <td align="middle" class="" width="100%">  <a class="external" href="http://wiki.d20pro.comhttp://danielrivera.org/files/d20pro/dm-unit_menu.jpg" rel="nofollow" target="_blank"> </a><br></td></tr></tbody></table><br><h3>  Menu Commands</h3>Menu commands are detailed below in outline order. That is, they are listed in the order they appear in the menus. Commands denoted with an asterisk (*) are DM only commands.  <br><br><div align="left">   </div><br><ul>  <li>  <b>Attack </b>- brings up the Attack Window, where you can choose from a range of pre-constructed attacks or attack sequences.   </li><li>  <b>Save</b>   <ul>  <li>  <b>Fort </b>-makes a fortitude save   </li><li>  <b>Ref </b>- makes a reflex save   </li><li>  <b>Wil </b>- makes a will save<br></li></ul>  </li><li>  <b>Skill </b>- brings up a skill window, allowing you to choose a skill to use. Recently used skills are listed at the top of the list for your convenience   </li><li>  <b>Spell </b>- brings up a spell window to facilitate casting   </li><li>  <b>Action</b>   <ul>  <li>  <b>Combat</b>   <ul>  <li>  <b>Grapple </b>- rolls a grapple check. Grapple checks are calculated by BAB, Strength modifier, and size of a creature. Effects from feats or racial abilities are not currently implemented.   </li><li>  <b>Melee Touch</b> - rolls a touch attack, modified by Str   </li><li>  <b>Ranged Touch</b> - rolls a touch attack, modified by Dex<br></li></ul>  </li><li>  <b>Move Silently </b>- makes a move silently check for the creature   </li><li>  <b>Hide </b>- makes a hide check for the creature.   </li><li>  <b>Pick Up Item</b> - pulls up a dialog window allowing the creature to pick up any adjacent items. The creature may consume the item instead of adding it to its inventory.<br></li></ul></li></ul><br><div align="left">  <div align="left">   </div></div><br><ul>  <li>  <b>Damage *</b> - damages a creature or group. This damage is not mitigated by any resistances or damage reduction.   </li><li>  <b>Heal *</b> - heals a creature or group. A convenient button allows you to heal to maximum hit points, and a checkbox allows you to heal a creature over maximum hps. This is useful for spells or effects that grant temporary hit points, such as Aid or Vampiric Touch.</li></ul><br><div align="left">   </div><br><ul>  <li>  <b>Alter *</b> - alter creature states   <ul>  <li>  <b>Effect </b>- Apply an effect to a creature or group   </li><li>  <b>Initiative</b>   <ul>  <li>  <b>Enter Combat </b>- place creature into initiative order   </li><li>  <b>Leave Combat </b>- remove creature from initiative order   </li><li>  <b>Go Now </b>- creature&#39;s initiative changed to current slot<br></li></ul>  </li><li>  <b>Visibility</b>   <ul>  <li>  <b>Visible </b>- creature is always visible   </li><li>  <b>Invisible </b>- creature is invisible to all but its owner   </li><li>  <b>Dynamic </b>- creature&#39;s visibility is dependent on Fog of War<br></li></ul>  </li><li>  <b>Size</b>   <ul>  <li>  <b>Reduce </b>- reduces creature&#39;s size by 1 category   </li><li>  <b>Enlarge </b>- increases creature&#39;s size by 1 category<br></li></ul>  </li><li>  <b>Rest </b>- creature regains all spells   </li><li>  <b>Hold/Release </b>- toggles a graphic overlay to denote a creature&#39;s immobility. This has no game effect, but is useful for marking creatures that are held, knocked unconcious, or otherwise helpless.   </li><li>  <b>Team </b>- assigns the creature to a team. This is useful for denoting party members, groups of enemies, and allies.   </li><li>  <b>Owner </b>- assigns an owner to the creature, chosen from current players that are logged on. Owners have more command available to them than others, but not as much as the DM. Players cannot see the hp or AC of creatures under the ownership of the DM.<br></li></ul>  </li><li>  <b>Clone *</b> - creates an exact duplicate of the creature and places it in the next available square to the right.   </li><li>  <b>Edit *</b> - opens the creature editing window</li></ul><br><div align="left">   </div><br><ul>  <li>  <b>Talk </b>- opens a dialog window, where you can type messages and assign them to specific communication methods.   </li><li>  <b>Location</b>   <ul>  <li>  <b>Elevation </b>- change the elevation of a creature. This is denoted as an number placed over the creature&#39;s icon.   </li><li>  <b>Move to Map </b>- move a creature or group to another map. Groups maintain their relative positions.   </li><li>  <b>Move to Limbo</b> - moves creatures to Limbo, which is a holding bin for inactive creatures that you don&#39;t want on the map yet   </li><li>  <b>Save to Library</b> - saves a copy of the creature to the Creature Library</li></ul></li></ul><br><div align="left">   </div><br><ul>  <li>  <b>Destroy</b> - permanently destroys the creature. This does not affect any copies in the Creature Library</li></ul><br><hr size="1"><br/>]]></description></item><item><title>Creature Creation</title><link>http://wiki.d20pro.com/page/Creature+Creation</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Creature+Creation</guid><comments>Rename</comments><pubDate>Fri, 12 Oct 2007 15:49:25 CDT</pubDate><description><![CDATA[  <b><u>Character Creation</u></b><br><br><b><u>Step 1:</u></b>  <ol><li>click      on the &ldquo;Creatures&rdquo; button in lower right corner of screen</li><li>This      will open a new window on the right hand portion of the screen</li><li>click      on &ldquo;create&rdquo; in lower left of new window</li><li>this      will create an &ldquo;unknown&rdquo; creature inside of the creature window</li><li>double      click on creature, this opens up the &ldquo;character sheet&rdquo; for selected      creature</li></ol>  <br><b><u>Step 2 - The General Page of the Character Sheet:</u></b><br> <br><b><u>Note:</u></b> you can use the &ldquo;tab&rdquo; button to move through character sheet<br>  <ol><li>Enter      name chosen for the new creature</li><li>Enter      module &ndash; optional - (you can classify creatures by campaign, mod, etc)</li><li>Team &ndash;      click on arrow and choose neutral, party, ally, enemy, etc (note &ndash; this      can be changed during play)</li><li>Choose      size, space, and reach of creature</li><li>Enter      in speed</li><li>Enter      in Hit Dice</li><li>Choose      type</li><li>Enter      in hit points</li><li>Enter      all saving throws</li><li>Armor      class &ndash; Dex and Size are handled inside of the software, additional      information needs to be entered manually.      Reveal what each box tracks by mousing over the boxes in questions      (i.e. &ndash; armor, shield, dex, size, natural, deflect, and enhancement).</li><li>Click      on the &ldquo;10&rdquo; in the STR window </li><li>Continue      to enter in the rest of the creature&rsquo;s ability scores by &ldquo;tabbing&rdquo; through</li><li>Click      on the drop down window of the classes &ndash; &ldquo;Aberration&rdquo; is default</li><li>Select      the class of your choice and click the add button</li><li>If      level adjustment is necessary, click inside of the level window and choose      desired level</li><li>If the      created creature has Damage Reduction, click on &ldquo;none&rdquo; next to the &ldquo;DR&rdquo;      below the &ldquo;AC&rdquo; area and next to the &ldquo;Classes&rdquo; area.</li><li>Check      the damage reduction box</li><li>Enter      the damage reduction amount and additional data if necessary.</li></ol>  You are finished with the General Screen<br><br><b><u>Step 3 - Attacks:</u></b>  <ol><li>Click      on the &ldquo;Attacks&rdquo; tab at the bottom of the character sheet</li><li>Click      on the &ldquo;create&rdquo; button at the bottom of the attack screen</li><li>Double      click on the &ldquo;to hit&rdquo; window to add any additional modifiers (<b><u>**NOTE** </u></b>only add magic      bonuses, the software accounts for level of character and ability      modifiers)</li><li>Double      click on name window and type in the name of the attack</li><li>Double      click on the damage window and enter in die type for each required field (<b><u>**NOTE**</u></b> only add magic      bonuses, the software accounts for level of character and ability      modifiers)</li><li>Choose      type of damage attack is by clicking on &ldquo;bashing&rdquo; and choosing correct      type</li><li>If an      additional damage type is necessary, select the &ldquo;create&rdquo; button to the      right</li><li>If an      additional damage die is required, select the &ldquo;create&rdquo; button below</li><li>Double      click on crit window and choose number and multiplier of critical hit</li><li>Double      click on type window and choose attack type</li><li>Double      click on +6/+1 window if necessary</li><li>Choose      style (1 handed, 2 handed, or off-handed)</li><li>The      &ldquo;1,2,3,4 &amp; 5&rdquo; buttons can be double clicked to have more than one      attack be rolled at the same time in game play. The multiple attacks will coincide with      the selected color. (i.e. &ndash; A high      level 2 weapon fighter may have 4 attacks per round. Once all of these attacks are entered,      &ldquo;red&rdquo; can be chosen as the &ldquo;Full Attack&rdquo; button, saving time).</li></ol>  <br><b><u>Step 4 &ndash; Feats:</u></b><br>1. Click on the &ldquo;Feats&rdquo; tab at the bottom of the character sheet<br>2. Double click on selected feats to move them to the active window<br>3. Or you can &ldquo;CTRL&rdquo; click several feats and then choose the arrow pointing right to move to active window<br><br><b><u>Step 5 &ndash; Skills:</u></b>  <ol><li>Click      on the &ldquo;Skills&rdquo; tab at the bottom of the character sheet </li><li>Click      on the &ldquo;add&rdquo; button</li><li>Hold      &ldquo;CTRL&rdquo; and click on each skill to add</li><li>Once all      the skills for this creature are selected, click inside the &ldquo;rank&rdquo; window      in order to add ranks in each skill</li><li>If      there are any miscellaneous modifiers to add click inside misc window and      choose mods (inside this window negative numbers may be selected)</li><li>d20pro      handles the ability mods</li></ol>  <br><b><u>Step 6 &ndash; Items:</u></b> <br><br><b><u>Note:</u></b> Items are created in another area of the software; this is for selecting already existing items<br>  <ol><li>Click      on the &ldquo;Items&rdquo; tab at the bottom of the character sheet</li><li>Click      the &ldquo;Add&rdquo; button at the bottom of the item screen</li><li>Select      the item in the new window</li><li>Click      green &ldquo;ok&rdquo; button</li><li>To      Drop or Destroy and item, select the item, then click the appropriate tab</li></ol>  <br><b><u>Note:</u></b> Any items dropped on a map, will stay in the location dropped and show on that map.<br><br><b><u>Step 7 - Spells:</u></b><br><br><b><u>Note:</u></b> If creature is unable to cast spells because of character class and / or level, the software will not allow spells to be added. The amount of spells allowed is calculated by class and ability modifiers applicable. Edit spell lists, choose spells known, rest if necessary to replenish spell list<br><br><u>Wizard Spells:</u>  <ol><li>select      the &ldquo;edit&rdquo; button</li><li>choose      the spells known tab</li><li>double      click on each spell known</li><li>once      completed spells known, select the spells memorized tab</li><li>click      on each line and select the spell to be memorized for usage</li><li>click      green check when done</li><li>this      will take you back to character sheet</li><li>click      the &ldquo;rest&rdquo; button to see spells and be able to use spells</li></ol>  <br><u>Cleric Spells:</u><br> These spells work similarly to that of a wizard. The difference would be that the spells are already determined, only the selection process of which spell to be memorized for the day must be made.<br><br><u>Bard: </u><br> Bards work like the wizard, except how the amount of spells allowed per day are tracked. This plays no significant role in spell selection though.<br><br><u>Druid, Paladin, and Ranger:</u><br> Work like the wizard.<br><br><u>Sorcerer:</u><br> Sorcerers work like the bard.<br><br><b><u>Step 7 &ndash; Description:</u></b> In this area feel free to type anything you may choose, however this can be seen by other players. This is a description of what the created creature looks like.<br><br><b><u>Step 8 &ndash; Notes:</u></b> This is the catch all. Unfortunately d20pro does not account for everything that your imagination may come up with&hellip;yet!<br><br>You have created a character, congratulations. Game on!!!  <hr size="1"><br/>]]></description></item><item><title>Adding Custom Data</title><link>http://wiki.d20pro.com/page/Adding+Custom+Data</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Adding+Custom+Data</guid><pubDate>Fri, 12 Oct 2007 14:51:45 CDT</pubDate><description><![CDATA[ 	 At some point, you might want to add additional classes, spells, or feats to your d20pro installation. Most custom content is easily added by modifying the text files located in the folder:<br><br><b>d20pro\\dm\res\ManuallySpecified</b><br><br>There you will find four text files (classes, skills, feats, spells). Before you make any modifications to these, make backups and store them somewhere, like in a folder called <b>Originals</b>, for example.<br><br><div align="center"> </div><h3>Custom Feats</h3> Editing feats is pretty straightforward. Just type in the names of your new feats. There are a few things to keep in mind though:<b><br></b><ul><li><b>Prefixes &amp; Suffixes:</b> If you open the feats file, you will notice that most feats have the <font color="#ff0000"><b>Generic| </b></font>prefix before them. For any feats that do not modify initiative, it&#39;s recommended that you keep that prefix. Feats that affect Initiative have the <b><font color="#ff0000">InitModifier|</font> </b>prefix followed by a <font color="#ff0000"><b>|# </b></font>suffix where the # is a numerical modifier. </li><ul><li><b>Example:</b> If you were to add the Thug feat from the Player&#39;s Guide to Forgotten Realms (which grants a +2 to intimidate &amp; initiative), you would enter it as <font color="#ff0000"><b>InitModifier|Thug|2</b></font> The only feats that currently have automated processes associated with them are those that affect Initiative</li></ul><li><b>List Order:</b> Feats display in d20pro in the order listed, so if you don&#39;t add to the list in an alphabetical fashion, your feat list will be unorganized in the program. You can use this to your advantage, though. See examples.</li><li><b>Naming Tips: </b>These are just some of the naming conventions I use. Your mileage may vary.<br></li><ul></ul><ul><li>I use a minus before the names of any feats that are 1st level or regional feats, so they don&#39;t get confused with general feats.  Such as:  <font color="#450073"><b>Generic|-Arcane Schooling</b></font></li><li>I use an asterisk after any feat that is not core, just so I know that it&#39;s from another source. Example: <font color="#450073"><b>Generic|Combat Tactician*</b></font></li><li>You could also change the existing feats to reflect their role a bit more, such as adding Metamagic before appropriate feats. Example: <font color="#450073"><b>Generic|Metamagic - Empower Spell</b></font></li></ul></ul><br><div align="center"> <br><br><div align="left"><h3>Custom Spells</h3>Spells are pretty basic. There is no special coding or extraneous characters that are necessary for them to work, but there are a few things to keep in mind.<br><ul><li><b>List Order: </b>Spells do not have to be listed in any order, making this easy to customize and keep your modifications separate from the original list. <br></li><li><b>Non-core Distinction:</b> If you want to distinguish custom or expansion book spells from your core spells in character lists, you might want to use a special character. I use an asterisk at the end of non-core spells, just so I know. Example: <font color="#450073"><b>Blade of Blood*</b></font><br></li><li><b>Adding to Class Lists:</b> The spells.txt file is the master spell list for d20pro, but you <b>STILL </b>have to modify class spell lists to include any additional spells that you enter here. For example, if I input <font color="#ff0000">Blade of Blood</font> here, I need to add it to any relevant class spell lists in the classes.txt file (such as cleric, wizard, etc).</li></ul><br><div align="center"> </div><br><h3>Custom Classes</h3></div></div> This can be the most complicated of the custom content, but only for spellcasting classes. Regardless of the order they appear in the txt file, classes will be listed in d20pro in alphabetical order. Things to consider:<br><ul><li>For the most part, you can look at the current classes to gain an understanding of syntax. Classes start with a capitalized entry of <font color="#ff0000">## CLASS: &lt;name&gt;</font>. That&#39;s to make them easier to find. <br></li><li>Next we have <font color="#ff0000">CreatureClass=&lt;name&gt;</font> The name listed here is what displays in the class list within the program. Creative naming conventions can control how your classes appear, such as using <b><font color="#450073">NPC_Adept</font></b> and <font color="#450073"><b>PRC_Blackguard</b></font> to keep NPC an prestige classes grouped in the list.</li><li>Next is <font color="#ff0000">AttackRate=&lt;#&gt; <font color="#000000">where the number indicated the rate of progression in Base Attack Bonus. There are only 3 rates in D&amp;D 3.5. Note that you are not technically limited to the rates below, as d20pro accepts any numerical rate.<br></font></font></li><ul><li><font color="#ff0000"><font color="#000000">Poor: used by wizards, sorcerers, and commoners. This advances at a 1/2 rate, or <font color="#ff0000"><b>.5</b></font><br></font></font></li><li><font color="#ff0000"><font color="#000000">Moderate: used by clerics, rogues, monks, etc. This advances at 3/4 rate, or <font color="#ff0000"><b>.75</b></font></font></font></li><li><font color="#ff0000"><font color="#000000">Good: used by fighters, paladins, barbarians, etc. This advances at 1/1 rate, or <font color="#ff0000"><b>1</b></font></font></font></li></ul></ul><ul><li>Right now, d20pro does not have support for base save progression, so the <font color="#ff0000">GoodSaves=&lt;type&gt;</font> doesn&#39;t have a real function. Saving throws in D&amp;D advance in two tiers - good and poor. Close attention to save progression for any class in the rulebooks reveals that it has only two possible values for saves. Clerics for example have good Fort and Will saves, and poor Reflex saves. This line denotes those saves that advance at a good rate. It&#39;s advised that you fill this out, in case future support is enabled.</li></ul><br><b><font size="4">Spellcasters</font></b><br>At this point, you are done unless your custom class is a spellcaster, at which you need to enter in additional blocks.<br><ul><li><font color="#ff0000">Spellcaster= ............</font> This instructs d20pro to use a specific spellcaster template and ability modifier. To make this easier, copy &amp; paste a caster type that matches your class.</li><ul><li><b>Example:</b> If I wanted to enter information for the Duskblade class, I might look at the sorcerer, since both are spontaneous casters. However, I would modify the last part (the ability modifier) to be INT since duskblades use that ability modifier for bonus spells. My final entry would be:</li></ul></ul><b><br><font color="#450073" size="2">SpellCaster=com.mindgene.d20.plugin.dnd.creature.SpellCasterTemplate_Sorceror|INT</font></b><br><br><ul><li> <b><font color="#ff0000">#SPELLS AVAILABLE</font></b> and <font color="#ff0000"><b>Spells&lt;#&gt;=&lt;name&gt; </b></font><b>: </b> This section starts the spell list. Each spell level is listed on a separate line and starts with Spells# where # is the spell level, then = then the spell names separated by pipe characters<b><font color="#450073"> |</font></b> (shift+backslash). <br></li><ul><li><font color="#ff0000"><b>IMPORTANT!!</b></font> Spell names <b>MUST </b>match exactly with the names in the spells.txt file. So <font color="#450073">Blade of Blood</font> will not appear if you have the spell listed as <font color="#450073">Blade of Blood*</font> (with asterisk) in the spells.txt file. Also, keep in mind that spells from core books are listed with their SRD names, so if you add a class with <font color="#450073">Melf&#39;s Acid Arrow</font>, you should rename it to <font color="#450073">Acid Arrow</font>, since that&#39;s the name in the spells.txt file.</li><li>This can be a tedious process, but once completed, it&#39;s done for good. If you are feeling helpful, please post your content here! <br></li></ul><li><b><font color="#ff0000">#SPELLS PER DAY</font></b> and <b><font color="#ff0000">PerDay&lt;#&gt;=&lt;#&gt;</font>:</b> This section starts the spells per day table. Simply follow the conventions for other classes. Separate numbers with the pipe character <font color="#450073"><b> |</b></font><br></li><li>For spontaneous classes, don&#39;t forget to add the third section, <font color="#ff0000"><b>#SPELLS KNOWN</b></font>. This controls how many spells the character knows at the appropriate level.<br></li></ul><br><br><div align="center"> </div><br> <h3>Custom Skills</h3> You shouldn&#39;t have to add skills very often, but they are listed with the format of: <b>Skill Name|ABILITY</b>. See the text file for examples.<br><hr size="1"><br/>]]></description></item><item><title>Modifying d20pro</title><link>http://wiki.d20pro.com/page/Modifying+d20pro</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Modifying+d20pro</guid><comments>Rename</comments><pubDate>Fri, 12 Oct 2007 13:50:34 CDT</pubDate><description><![CDATA[Share your shortcuts, tips, and general strategies for maximizing your time or being more efficient with d20pro.<br><br><br><hr size="1"><br/>]]></description></item><item><title>Using Existing Maps</title><link>http://wiki.d20pro.com/page/Using+Existing+Maps</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Using+Existing+Maps</guid><pubDate>Fri, 14 Sep 2007 23:23:10 CDT</pubDate><description><![CDATA[ 	You do not have to create your maps in d20pro. In fact, most of the time you might find that it&#39;s necessary to use pre-made maps from modules or create them yourself using various software titles. Once you find them, importing them into d20pro is a fairly basic process.<br><br><div align="center"> </div><br><h2>Step 1: Get the Map</h2>You can find free maps or make your own.<br><br><h3>Finding Free Maps<br></h3><b>For Specific Adventures<br></b><ul><li>WOTC, for example, has <a class="external" href="http://wiki.d20pro.comhttp://www.wizards.com/default.asp?x=dnd/arch/ag" rel="nofollow" target="_blank">Art &amp; Map galleries</a> for many of their publications, like <a class="external" href="http://wiki.d20pro.comhttp://www.wizards.com/default.asp?x=dnd/ag/20061031a" rel="nofollow" target="_blank">Expedition to Castle Ravenloft</a>. <br></li><li>Paizo also includes <a class="external" href="http://wiki.d20pro.comhttp://paizo.com/dungeon/resources/downloads" rel="nofollow" target="_blank">downloadable maps</a> for some of their Dungeon Magazine adventures.</li><li><a class="external" href="http://wiki.d20pro.comhttp://www.goodman-games.com/presters.php" rel="nofollow" target="_blank">Prester&rsquo;s Maps and Chart Emporium</a> is a site dedicated to sharing the work of <a class="external" href="http://wiki.d20pro.comhttp://www.goodman-games.com/DCCpreview.php" rel="nofollow" target="_blank">Dungeon Crawl Classics</a> fans. On this page you&rsquo;ll find beautifully rendered battlemaps for use while playing DCC adventures. Most are created using the map-making software Dundjinni (see below).</li></ul><br><b>For Non-Specific Maps<br></b><ul><li>Dundjinni&#39;s website hosts a forum where users of this incredible map-making program post their art and maps. By default any art or maps posted on <a class="external" href="http://wiki.d20pro.comhttp://www.dundjinni.com/forums/forum_topics.asp?FID=6" rel="nofollow" target="_blank">Dundjinni&#39;s map forum</a> are available for others to use, unless specified by the author. The maps on this forum are in a word: Amazing.</li><li>WOTC has a <a class="external" href="http://wiki.d20pro.comhttp://www.wizards.com/default.asp?x=dnd/arch/mw" rel="nofollow" target="_blank">Map-a-Week</a> page with some good generic maps.<br></li><li>Sometimes you might stumble upon amateurs or professionals who have made thier maps available to the public. One example is the <a class="external" href="http://wiki.d20pro.comhttp://www.educatedgamer.net/maps.htm" rel="nofollow" target="_blank">Educated Gamer</a>, where you can find maps of the original T1-4 modules, and other maps.</li><li>If you own a module, you might want to scan the maps for personal use. Just remember to scan them using a fairly high resolution so that you will have good quality maps. This method is likely to involve a bit more post-work.</li></ul><br><h3>Creating Your Own Maps</h3><ul><li>Hands down, one of the most powerful and user-friendly software titles out there for making maps is <a class="external" href="http://wiki.d20pro.comhttp://www.dundjinni.com" rel="nofollow" target="_blank">Dundjinni</a>. For a reasonable price, you get access to a software that allows you to paint a map with floor textures, draw walls, and stamp objects - all quickly and effectively. You can buy art packs for more creative power, or <a class="external" href="http://wiki.d20pro.comhttp://www.dundjinni.com/forums/default.asp?C=4" rel="nofollow" target="_blank">mine the thousands of unbelievable posts on their forum of user art</a>. Most of the art on the forums (textures, maps, objects) is available for download and immediate use in your map projects. You really need to see the maps created with it to believe it. <br></li><li>Another good software is <a class="external" href="http://wiki.d20pro.comhttp://www.profantasy.com/products/cc3.asp" rel="nofollow" target="_blank">Campaign Cartographer 3</a>. It has a steep learning curve (especially since it uses more of a CAD approach) but produces very nice maps.</li><li>You could also use graphic programs like <a class="external" href="http://wiki.d20pro.comhttp://www.adobe.com/products/photoshop/index.html" rel="nofollow" target="_blank">Photoshop</a>, <a class="external" href="http://wiki.d20pro.comhttp://gimpshopdotnet.blogspot.com/" rel="nofollow" target="_blank">GIMPshop</a> (free), or various paint programs like <a class="external" href="http://wiki.d20pro.comhttp://www.ambientdesign.com/artrage.html" rel="nofollow" target="_blank">ArtRage</a> (free) or <a class="external" href="http://wiki.d20pro.comhttp://www.corel.com/servlet/Satellite/us/en/Product/1166553885783" rel="nofollow" target="_blank">Painter</a>.</li></ul><br><div align="center"> <br><br><h2 align="left">Step 2: Using the Map With d20Pro<br></h2></div>Once you obtain your map graphic file, you need to import it to d20pro, create a blank map, and insert the graphic onto the blank map, scaled correctly.<br><br><h3>Importing Map Graphics into d20pro&#39;s Library</h3>There is not currently an import command for map graphic files (jpg, png, etc). The Import button in the map library is for importingcomplete map files that have been previously exported from d20pro. To use a map graphic, you need to place your image into the Tile &amp; Scale Library.<br><ul><li>Using your operating system&#39;s file browser (not d20pro), copy your map graphic file. This should be a common graphic file format, like bmp, gif, png, or jpg. Ideally, this should be a JPG file.</li><li>Navigate to your d20pro folder. In Windows, this is usually c:\d20pro. From there, proceed to the <b>\dm\res\FLR </b>folder. <br></li><li>Paste your map graphic into this folder, or a subfolder of this one. <br></li><li>You may want to create many subfolders under  <b>d20pro\dm\res\FLR </b>in order to keep your maps organized and running smoothly.</li><li>Start up d20Pro and click on the Scale button. Browse to the location of the graphic file. </li><li>Note: If you are already in the program, click on the Options button, then the Judge button in the Options pane. Finally, click on Update Resources. Then click Scale and navigate to the proper folder.</li></ul><br><h3>Create a Blank Map</h3>Once you have the map in your image library (accessible from Tile or Scale), you can now insert it into a d20pro map. First, you need to create a blank map.<br><ul><li>Click on Map, then New</li><li>Insert the dimensions of the new map in 5ft square increments. Thus a 40x80 ft map would be an 8x16 square grid. </li><li>If your graphic has gridlines already, just cound the number of 5ft squares.</li><li>If does not have gridlines, determine a size or dimension by estimating or looking at the resolution of the file. Hovering your mouse pointer over an image file in Windows will revewal the image dimensions. You are free to choose the overall scale. So if your image is 1024 x 768, you might round it to 10x7 or 10x8 or maybe 20x15. </li><li>Enter other information such as the name or module and create the map.</li><li>Find the newly created (and empty) map in your Map library, then click on the &lt; arrow button to the left of the map name. It will open in your Map Region. Now you have a map with proper proportions open and ready for a graphic.</li></ul><br><h3>Insert the Graphic into the Map</h3><ul><li>Click on the Scale button and browse to your map. </li><li>Select your map and click on the <b>FILL </b>button.</li><li>The map will stretch to fill the dimensions of the d20pro map area.</li><li>Note that you can manually type in dimensions if you do not want the graphic to fill the entire map area.</li></ul><hr size="1"><br/>]]></description></item><item><title>Keyboard Shortcuts</title><link>http://wiki.d20pro.com/page/Keyboard+Shortcuts</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Keyboard+Shortcuts</guid><pubDate>Sat, 18 Aug 2007 15:56:46 CDT</pubDate><description><![CDATA[ 	<h3><b>Standard Creature Commands</b></h3><table align="bottom" cellpadding="3" class="wp-border-none" height="97" width="322"><tbody><tr><td width="50%">Clone *</td><td width="50%"><b>L</b><br></td></tr><tr><td width="50%">Destroy *</td><td width="50%"><b>Del</b><br></td></tr><tr><td class="" width="50%">Edit</td><td class="" width="50%"><b>E</b><br></td></tr><tr><td width="50%">Effects *</td><td width="50%"><b>X</b><br></td></tr><tr><td width="50%">Hide</td><td width="50%"><b>.</b><br></td></tr><tr><td width="50%">Move Silently</td><td width="50%"><b>,</b><br></td></tr><tr><td class="" width="50%">Skill</td><td class="" width="50%"><b>K</b><br></td></tr><tr><td class="" width="50%">Spell</td><td class="" width="50%"><b>S</b><br></td></tr><tr><td class="" width="50%">Pickup Item</td><td class="" width="50%"><b>P</b><br></td></tr><tr><td class="" width="50%">Talk</td><td class="" width="50%"><b>T</b><br></td></tr></tbody></table><br><b>* = DM mode only</b><br><div align="center"> </div><br><h3><b>Combat Commands</b></h3><table align="bottom" cellpadding="3" class="wp-border-none" height="124" width="322"><tbody><tr><td width="50%">Attack</td><td width="50%"><b>A</b><br></td></tr><tr><td width="50%">Enter Combat *</td><td width="50%"><b>C</b><br></td></tr><tr><td width="50%">Leave Combat *</td><td width="50%"><b>ALT+C</b><br></td></tr><tr><td class="" width="50%">Damage *</td><td class="" width="50%"><b>D</b><br></td></tr><tr><td width="50%">Done (end turn)</td><td width="50%"><b>Spacebar</b><br></td></tr><tr><td class="" width="50%">Heal *</td><td class="" width="50%"><b>H</b><br></td></tr><tr><td width="50%">Enter Initiative *</td><td width="50%"><b><font face="Arial">I</font></b><br></td></tr><tr><td width="50%">Leave Initiative *</td><td width="50%"><b>ALT + I</b><br></td></tr><tr><td width="50%">Go Now *</td><td width="50%"><b>G</b><br></td></tr><tr><td width="50%">Fort Save</td><td width="50%"><b>F</b><br></td></tr><tr><td width="50%">Ref Save</td><td width="50%"><b>R</b><br></td></tr><tr><td width="50%">Wil Save</td><td width="50%"><b>W</b><br></td></tr></tbody></table><b><br></b><b>* = DM mode only</b><br><div align="center"> </div><br><h3>Interface Commands *</h3><h3></h3><table align="bottom" cellpadding="3" class="wp-border-none" height="45" width="400"><tbody><tr><td width="50%">Broadcast View</td><td width="50%"><b>F5</b><br></td></tr><tr><td width="50%">Quicksave</td><td width="50%"><b>F2</b><br></td></tr><tr><td width="50%">Toogle Grid </td><td width="50%"><b>ALT + G</b><br></td></tr><tr><td width="50%">Toggle Mask (Fog of War)</td><td width="50%"><b>ALT + M</b><br></td></tr></tbody></table><b><br>* = DM mode only</b><br><hr size="1"><br/>]]></description></item><item><title>General User Interface (GUI)</title><link>http://wiki.d20pro.com/page/General+User+Interface+%28GUI%29</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/General+User+Interface+%28GUI%29</guid><pubDate>Sat, 18 Aug 2007 11:49:54 CDT</pubDate><description><![CDATA[ 	  	Thiis section will help you learn the basic layout of d20pro, such as what various buttons do and how to navigate around the program.<br><br><ul><li><a href="http://wiki.d20pro.com/page/The+Map+Region" target="_top">The Map Region</a></li><li><a href="http://wiki.d20pro.com/page/The+Tools+Region" target="_top">The Tools Region</a></li><li><a href="http://wiki.d20pro.com/page/Creature+Menu" target="_top">Right-Click Creature Menu</a></li><li><a href="http://wiki.d20pro.com/page/Keyboard+Shortcuts" target="_top">Keyboard Shortcuts</a></li></ul><br><hr size="1"><br/>]]></description></item><item><title>The Map Region</title><link>http://wiki.d20pro.com/page/The+Map+Region</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/The+Map+Region</guid><pubDate>Sat, 18 Aug 2007 11:48:43 CDT</pubDate><description><![CDATA[ 	<h3></h3><h2></h2><h2></h2><h2></h2> <h2></h2> <h2></h2> This area contains a map panel and intitiative panel. This is where all of the action takes place and where most of the attention will be given during play. An additional Library panel can be opened on the right side when needed. You can effectively maximize the Map Region by minimizing the Tools Region.<br><br>Please note that the DM view has more options than the Player view. When appropriate, commands that are DM only are denoted with (DM) or an asterisk (*).<br><br> <br><h2></h2> <br><h3></h3><div align="center"> </div><h3></h3><h2>The Map Panel</h2> This is where your maps will be displayed. There are several things you can do here.<br><ul><li><b>Select Creatures:</b> You can select creatures simply by clicking on them. You can select multiple creatures by clicking and dragging a box around creatures. You may also CTRL+click individual creatures for more group precision.</li><li><b>Move Creatures:</b> Simply click &amp; drag a creature you control to move it. To move a group, click &amp; drag the one of the selected creatures while holding the SHIFT key.</li><li><b>Pan Map:</b> You can move maps around by right clicking on a map and dragging your mouse while you hold the right mouse button. <br></li><li><b>Zoom in or out:</b> You can click on the zoom buttons (top right of map), use ALT and +/- keys, or roll the wheel on your mouse.</li><li><b>Close Map (DM):</b> Open maps will be displayed by tabs at the top of the map pane. Close them by clicking on the x on the tab. You will be asked to save a copy, overwrite, or discard changes.</li><li><b>Limbo (DM): </b>Limbo is a holding bin for creatures that you wish to keep off the map, but still in play. It&#39;s different than the library in that you can keep many instances of the same creature type, and Limbo retains current effects and attributes of the creatures. To send a creature to Limbo, right-click on it and choose <b>Location </b>then <b>Move to Limbo</b>. Drag and drop the creatures from Limbo to place them onto the map.</li><li><b>Broadcast (DM):</b> This button allows the DM to broadcast the map, refreshing the views of all logged in Players. You may also Broadcast by pressing the F5 key.<br></li></ul><br><div align="center"> </div><br><h2>The Initiative Panel <br></h2> The Initiative Panel is a thin strip on the left hand side of the Map Region. It lists all creatures currently on the map as well as any ongoing effects, and it also keeps track of combat rounds. It&#39;s divided into an active section and a passive section. Creatures in the active section will be included in the initiative order when combat begins. Creatures in the passive section are considered out of combat order.<br><br>When a creature is placed into initiative, d20pro automatically rolls that creature&#39;s initiative. D20pro adds Dexterity and the Improved Initiative feat, if applicable. Other modifiers are currently not supported without customizing the feat list. See the Tips &amp; Tricks section for more details. <br><b><br></b><h3>Portrait Functions</h3>The portraits on the initiative panel have many functions.<br><ul><li>Hovering your mouse pointer over a portrait gives you essential combat information, like hp, AC, and ongoing effects (listed at the end of the tooltip). The presence of a yellow exclamation point denotes 1 or more effects. <br></li><li>Right-clicking on a portrait pulls up the same <a href="http://wiki.d20pro.com/page/Creature+Menu" target="_top">Creature Menu</a> as when you right-click on the creature on the map.</li><li>Double-clicking on a portrait pulls up a larger version to the right of the map. This section also includes any descriptions entered for the creature.<br></li></ul> <br><br><div align="center"> </div> <br><h2>Library &amp; Tools Panel</h2>This panel displays options for various buttons in the <a href="http://wiki.d20pro.com/page/The+Tools+Region" target="_top">Tools Region</a>. <br><hr size="1"><br/>]]></description></item><item><title>Running a Game</title><link>http://wiki.d20pro.com/page/Running+a+Game</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Running+a+Game</guid><pubDate>Sat, 18 Aug 2007 10:49:44 CDT</pubDate><description><![CDATA[ 	<b><u>It Begins:</u></b><br><br>Once you have created the creatures, maps, items, etc for you campaign, you are now ready to run your adventure.<br>  <ol><li>Click      on the &ldquo;maps&rdquo; button to open the maps library and select the first map. Do this by clicking on the arrow of the      desired map. The map will open in      the gaming window.</li><li>Click      on the &ldquo;creatures&rdquo; button to open the creature library and begin choosing      which creature you will be using.      Select the first creature and drag that creature to the desired      location on the map. If you will be      using the same creature multiple times, you can simply copy that creature      several times from the map. It is      not necessary to drag the same creature from the library again. If there will be different creatures on      the map, continue selecting the desired creatures until finished.</li><li>All creatures      enter the map as shown, if the creature needs to be hidden, you must      right-click on the creature, select alter, then select hide.</li><li>Also,      all maps, by default, start out as completely shown. You must select the &ldquo;fog of war&rdquo; button      and hide the desired area of the map.</li><li>Place      any items on the map necessary and choose if they are to be hidden as      well.</li><li>Place      the party on the map in the same manner as the creatures were placed.</li><li>Right      click on one of the party members, choose extended, owner, and assign the      corresponding creature to the proper player. If all or some of the players are using      the same computer, you can &ldquo;CTRL&rdquo; click to multi-select all of the desired      creatures. Follow the directions      above to assign the proper creatures to the proper players.</li></ol>  <br>You are now ready to begin gaming!<br><br><b><u>Initiative Rounds</u></b>:<br><br>The party will be in &ldquo;Free&rdquo; mode by default. Once you decide to begin the initiative round, you must select the &ldquo;Init&rdquo; button and choose to roll a new initiative.<br>  <ol><li>A new      window will open and allow the DM to alter any initiative rolls, if      necessary, if not, select the green arrow and begin.</li><li>The      creature at the top left of the creature window and highlighted on the map      with arrows around it, goes first.</li><li>The DM      / Player in control of the active creature is up&hellip; </li><li>To      move, left-click on the icon for that creature on the map and drag it to      the desired location.</li><li>To      attack, right-click on the creature, select attack, choose the desired      attack, and left-click on the creature to be attack. ***NOTE*** If there is more than one      attack, make sure to click for each attack.</li><li>Once      the creature who is up in initiative is done, select the &ldquo;done&rdquo; button or      hit F9</li><li>The      next creature up in initiative will move up to the top of the creature      window</li><li>Repeat      steps 3-7 as necessary.</li><li>Once      combat is completed or initiative round is over, choose the &ldquo;Free&rdquo; button or      hit F10.</li><li>The PC&rsquo;s and NPC&rsquo;s can move freely now.</li></ol><br><br><br><br><b>Entering Initiative</b><br>There are three ways to move creatures into or out of combat. <br><ol><li>First, you can use their portrait in the Initiative pane - just click on the up or down arrow that appears in the top-left corner when you hover over creature portraits. </li><li>The second method is by using the right-click menu. This method is advantageous when you are trying to move multiple creatures into initiative. Just select the group, right-click on one of the members, and choose <b>Alter &gt;&gt; Initiative &gt;&gt; Enter Initiative.</b></li><li>Last, and probably easiest, is to use the keyboard shortcut,<font face="Times"> <font face="Arial"><b>i</b> (</font></font><font face="Arial">to enter initiative) a</font>nd <b>ALT+ i</b> (to leave initiative). This works with single or group selections.</li></ol><br><br><hr size="1"><br/>]]></description></item><item><title>Maps</title><link>http://wiki.d20pro.com/page/Maps</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Maps</guid><pubDate>Tue, 14 Aug 2007 20:57:29 CDT</pubDate><description><![CDATA[ 	There are two general ways to get maps for your games:<br><br><ol><li>You can use basic tools in d20pro to <a href="http://wiki.d20pro.com/page/Create+Your+Maps" target="_top">create your maps</a>. These let you create simple walls and doors, and let you paint textures with tiles.</li><li><a href="http://wiki.d20pro.com/page/Using+Existing+Maps" target="_top">Use Existing Maps</a> from another source, such as online images, scanned images, or map-making programs such as Dundjinni.</li></ol><br><hr size="1"><br/>]]></description></item><item><title>Magic Use</title><link>http://wiki.d20pro.com/page/Magic+Use</link><author>mindgene</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Magic+Use</guid><pubDate>Thu, 03 May 2007 16:37:39 CDT</pubDate><description><![CDATA[The magic system in d20Pro is slightly complex and may take a little bit of time getting used to, however, once you understand the casting system, it makes the games much smoother and easier.<br><br><u><b>Casting a Spell:</b></u> (<b>***NOTE***</b> - Spell lists should to be selected prior to beginning the game for easiest use)<br><ol>  <li>  Right-click on creature that will be casting   </li><li>  Select &quot;Spell&quot; in pop-up window   </li><li>  Use the arrows to move up or down to the desired level of spell to be cast   </li><li>  Select the spell   </li><li>  This will open a new window and give the following options:<br></li></ol>  <blockquote>  <blockquote>  <ul>  <li>  <i>Create Effect</i> - click in the small box if the spell will cause an effect that will last longer than 1 round</li></ul></blockquote></blockquote>  <blockquote>  <blockquote>  <ul>  <li>  <i>Select Target</i> - click in the small box if the spell targets 1 or more creatures. Choose the desired target.</li></ul></blockquote></blockquote>  <blockquote>  <blockquote>  <ul>  <li>  <i>Roll Dice</i> - click in the small box and choose the appropriate dice to be rolled if there will be damage or healing assessed at the end of the spell.</li></ul></blockquote></blockquote>  <blockquote>  <blockquote>  <b>***NOTE*** </b>- If the spell has an effect, once the green arrow is clicked a new window will open:<br><ul>  <li>  <i>Duration </i>- select the duration of the spell.<br>  </li><li>  <i>Save DC</i> - select the save DC for the spell (***NOTE*** - at this time the saves will have to be rolled manually). The save can be rolled by right-clicking on the targeted creatures icon on the map and choosing save, then choose the appropriate save for the spell.</li></ul></blockquote></blockquote><b>Magic tip:</b> If you are finding the magic system too complicated to use now, (don&#39;t worry, the magic system will be the next big overhaul of d20Pro) burn the spell without selecting anything in any of the pop up windows. This will allow the software to keep track of the creatures daily allotment of spells without confusing you further.   <br><br><b>DM Reminder: </b>Don&#39;t forget to rest the magic users. Magic users will not have their spells refreshed until they have been rested by the DM.<br><br>Below is a description of how each basic magic user works.  Remember to assign the proper level for each character class, otherwise you will not be able to cast a spell if the wrong class and / or level is assigned properly.  Once the proper class and level are assigned, click on the &quot;Spells&quot; button in the character sheet.<br><br><u><b>Bard</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.<br><ul>  <li>choose edit</li>  <li>double click on the desired spells from the &quot;Spells Possible&quot; menu</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Bard is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Cleric</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.<br><ul>  <li>choose edit</li>  <li>Clerics will have a drop down menu for each possible spell choice</li>  <li>click on the desired spell for each available slot in the &quot;Spells Memorized&quot; tab</li>  <li>select the domain tab and choose the desired domain(s)</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Cleric is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Druid:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.<br><ul>  <li>choose edit</li>  <li>Druids will have a drop down menu for each possible spell choice</li>  <li>click on the desired spell for each available slot</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Druid is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Paladin</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.  <br><blockquote>  <b>NOTE</b> - the Paladin does not cast spells until 6th Level.</blockquote>  <ul>  <li>choose edit</li>  <li>Paladins will have a drop down menu for each possible spell choice</li>  <li>click on the desired spell for each available slot</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Paladin is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Ranger</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.  <br><blockquote>  <b>NOTE</b> - the Ranger does not cast spells until 4th Level.</blockquote>  <ul>  <li>choose edit</li>  <li>Rangers will have a drop down menu for each possible spell choice</li>  <li>click on the desired spell for each available slot</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Ranger is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Sorcerer</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.<br><ul>  <li>choose edit</li>  <li>double click on the desired spells from the &quot;Spells Possible&quot; menu</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Sorcerer is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><br><u><b>Wizard</b><b>:</b></u> This begins with a blank page with &quot;Edit&quot; and &quot;Rest&quot; in the top right corner of the character sheet.<br><ul>  <li>choose edit</li>  <li>double click on the desired spells from the &quot;Spells Possible&quot; menu</li>  <li>the spells chosen will be entered into the character&#39;s spell book / list</li>  <li>click on the green arrow when spell selection is completed</li>  <li>click on the &quot;rest&quot; button</li>  <li>the Wizard is now ready to cast spells</li>  <li>Note - d20Pro will keep track of the amount of spells cast vs. the amount of spells allowed to be cast per character&#39;s class and level</li></ul><hr size="1"><br/>]]></description></item><item><title>Creating Stuff</title><link>http://wiki.d20pro.com/page/Creating+Stuff</link><author>tintagel</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Creating+Stuff</guid><pubDate>Sat, 21 Apr 2007 09:39:03 CDT</pubDate><description><![CDATA[This section details how to create various items, creatures, and maps for d20pro.&#39;<br><br><hr size="1"><br/>]]></description></item><item><title>Item Creation</title><link>http://wiki.d20pro.com/page/Item+Creation</link><author>mindgene</author><guid isPermaLink="false">http://wiki.d20pro.com/page/Item+Creation</guid><pubDate>Thu, 19 Apr 2007 17:21:32 CDT</pubDate><description><![CDATA[<ol>  <li>Click on the &quot;Items&quot; button in the bottom right of the home screen</li>  <li>This will open a new window, Item Library</li>  <li>Click on the &quot;Create&quot; button</li>  <li>This will create an &quot;Unknown Item&quot;</li>  <li>Double Click in the name area to change the name</li>  <li>Do the same for description and weight</li>  <li>Double click on the box all the way on the left of the item to choose a picture for the item.</li>  <li>***NOTE *** You will need to upload images in order to assign a pic to an item.</li>  <li>The item has been created.</li></ol><br>- To place the item on the map, just click on the picture of the item and drag it to the map.<br>- Moving an item is done by clicking on the item and dragging it.  - Items can be copied by holding down the &quot;Ctrl&quot; button, clicking on the desired item, and dragging the copied item to the location for the new item to be placed.<br>- To destroy, show, or hide and item; right click on desired item and choose.<hr size="1"><br/>]]></description></item></channel></rss>