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  • Modifying d20pro Share your shortcuts, tips, and general strategies for maximizing your time or being more efficient with d20pro.
    Keyword tags: tips 
    Last updated: Oct 12 2007, 2:50 PM EDT by tintagel
  • d20pro Virtual Tabletop Support Wiki Welcome to the d20pro support wiki. We will be hosting how-to articles on many aspects of d20pro, as well as occasional step-by-step videos. We have
    Keyword tags: home 
    Last updated: Jul 18 2008, 8:22 AM EDT by tintagel
  • Using Existing Maps You do not have to create your maps in d20pro. In fact, most of the time you might find that it's necessary to use pre-made maps from modules
    Keyword tags: None
    Last updated: Sep 15 2007, 12:23 AM EDT by tintagel
  • User Generated Content of Mistmoor: This is arguably one of the best Dungeon Magazine adventures ever published, and has been re-envisioned for d20pro. Daniel has created high
    Keyword tags: None
    Last updated: Nov 29 2007, 8:43 AM EST by tintagel
  • Increase RAM Allotment of RAM, the program will not use any more than is set in the default heap size. Fear not! There is a batch file in your d20pro directory that can
    Keyword tags: tips 
    Last updated: Mar 23 2008, 10:22 AM EDT by 207.144.162.1
  • Maps There are two general ways to get maps for your games: You can use basic tools in d20pro to create your maps . These let you create simple walls
    Keyword tags: None
    Last updated: Aug 14 2007, 9:57 PM EDT by tintagel
  • Adding Custom Data At some point, you might want to add additional classes, spells, or feats to your d20pro installation. Most custom content is easily added
    Keyword tags: custom 
    Last updated: Oct 12 2007, 3:51 PM EDT by tintagel
  • Magic Use The magic system in d20Pro is slightly complex and may take a little bit of time getting used to, however, once you understand the casting system
    Keyword tags: None
    Last updated: May 3 2007, 5:37 PM EDT by mindgene
  • Create Your Maps The main strengths of d20pro are combat management and online play, but it does offer basic tools for creating simple maps on the fly. With d20pro
    Keyword tags: None
    Last updated: Nov 29 2007, 8:29 AM EST by 168.8.89.227
  • The Map Region in the passive section are considered out of combat order. When a creature is placed into initiative, d20pro automatically rolls that creature's
    Keyword tags: Broadcastchargecreature windowdelaylimbopaintscaleTILE 
    Last updated: Aug 18 2007, 12:48 PM EDT by tintagel
  • 4th Edition Survival Guide While d20pro is natively a 3.5 product, it can also "play nicely" with 4th Edition by makingjust a few changes. Defenses A little tricky, since
    Keyword tags: None
    Last updated: Jul 5 2008, 12:25 PM EDT by tintagel
  • Creature Creation window and choose mods (inside this window negative numbers may be selected) d20pro handles the ability mods Step 6 – Items
    Keyword tags: None
    Last updated: Oct 12 2007, 4:49 PM EDT by tintagel
  • Creating Stuff This section details how to create various items, creatures, and maps for d20pro.'
    Keyword tags: create 
    Last updated: Apr 21 2007, 10:39 AM EDT by tintagel
  • General User Interface (GUI) Thiis section will help you learn the basic layout of d20pro, such as what various buttons do and how to navigate around the program. The Map
    Keyword tags: None
    Last updated: Aug 18 2007, 12:49 PM EDT by tintagel
  • Custom media folders Hello there, I'm new here, just starting playing with D20Pro and.. well, it seems curious that I have to copy my 2Gb media library into my program files directory to be able to use them in D20Pro - or I have to decide exactly which ones I want to use beforehand - but either way, I don't want a load of media on my system drive :^)

    Surely there's some way to specify other folders to be listed in the image chooser...

    Thanks for any advice/info

    Chris
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Feb 23 2008, 9:05 PM EST by Anonymous
  • Chat History/Campaign save Chat history is saved indefinitely, yes. Separate campaigns (in terms of the chat history) are not currently possible, but are being planned for our next software title.

    However! An easy work-around for this is to have 2 separate installs of d20pro (two distinct d20pro folders) and run one for one campaign and another for your second campaign. As long as you do not have both running at the same time, you should be fine - even using the same license. Running two simultaneously will require that you have 2 computers (that's a Java limitation).
    Reply to thread: Chat History/Campaign save (2 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Jul 10 2008, 11:35 PM EDT by tintagel
  • Client Connections As far as we have tested it, d20pro can be left on indefinitely.
    Reply to thread: Client Connections (2 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Jul 10 2008, 11:31 PM EDT by tintagel
  • Notes
    "I'm not answering your question, just wondering something, as I see Klooge mentioned elsewhere. maybe by you, not sure since it's all anonymous. What is wrong with Klooge that has you looking elsewhere? I've never used it and am just wondering."
    My group used Klooge for quite some time (about a year), pretty much because it had Mac support. However we found that Klooge was unstable for our DM & players, especially with the size maps/ monsters we work with (my DM makes maps with Pro Fantasy Campaign Cartographer). Also, it appears that Klooge is very slow to release updates while the d20Pro guys are much more engaged. After having used d20Pro for about a year and 1/2 now, my group feels overall d20Pro is a much better program overall.

    They also have big events at Dragon*Con in Atlanta over Labor Day weekend... worth checking out if you can make it.
    Reply to thread: Notes (4 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Jul 11 2008, 9:32 AM EDT by kpdezend
  • Reach Actually, d20pro doesn't stop you at all and doesn't enforce any rules for that matter. That's intentional, actually. d20pro is meant to be a tabletop aid - not a game in itself. There is a balance between adding automated processes and taking away player freedom. For example, what if your troll had a feat that allowed it to extend it's reach for Attacks of Opportunity? What if it was currently stunned? What if the DM ruled that it didn't notice the player? We wanted the system to allow anything because house rules, circumstances, and other factors like custom feats and magic could bend or break those rules any time. It is up to you and the DM to maintain rules integrity and adjudicate things like movement, reach, AoO, etc. The DM can simply move you back, type or say "STOP" and evoke the rule - just like at the table. Otherwise, we would be coding endless scenarios and never fully cover everything that can happen at the table. We hope that this free-form style of play is better for your game in the long run.
    Reply to thread: Reach (2 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Feb 29 2008, 9:21 PM EST by Anonymous
  • Initiative Only the DM can advance Initiative for units you do not control. Units you control can click DONE to end their turn. D20pro is not designed to be an automated tool. Indeed, current licensing for the d20 system forbids any software from determining "success" rolls. A human must confirm success on attacks and such. So even if a player could advance initiative, attacks would still have to be resolved by the DM.
    Reply to thread: Initiative (2 replies)
    Thread location: Discussion Forum
    Keyword tags: None
    Posted: Jul 10 2008, 11:29 PM EDT by tintagel
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