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Creature Menu
The Creature menu can be called up by right-clicking on a creature or group of creatures. Note that some commands only work on single creatures. The DM's menu will have more commands than the player's. Click on the thumbnails below to see the full menu trees.





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Menu Commands
Menu commands are detailed below in outline order. That is, they are listed in the order they appear in the menus. Commands denoted with an asterisk (*) are DM only commands.- Attack - brings up the Attack Window, where you can choose from a range of pre-constructed attacks or attack sequences.
- Save
- Fort -makes a fortitude save
- Ref - makes a reflex save
- Wil - makes a will save
- Skill - brings up a skill window, allowing you to choose a skill to use. Recently used skills are listed at the top of the list for your convenience
- Spell - brings up a spell window to facilitate casting
- Action
- Combat
- Grapple - rolls a grapple check. Grapple checks are calculated by BAB, Strength modifier, and size of a creature. Effects from feats or racial abilities are not currently implemented.
- Melee Touch - rolls a touch attack, modified by Str
- Ranged Touch - rolls a touch attack, modified by Dex
- Move Silently - makes a move silently check for the creature
- Hide - makes a hide check for the creature.
- Pick Up Item - pulls up a dialog window allowing the creature to pick up any adjacent items. The creature may consume the item instead of adding it to its inventory.
- Combat
- Damage * - damages a creature or group. This damage is not mitigated by any resistances or damage reduction.
- Heal * - heals a creature or group. A convenient button allows you to heal to maximum hit points, and a checkbox allows you to heal a creature over maximum hps. This is useful for spells or effects that grant temporary hit points, such as Aid or Vampiric Touch.
- Alter * - alter creature states
- Effect - Apply an effect to a creature or group
- Initiative
- Enter Combat - place creature into initiative order
- Leave Combat - remove creature from initiative order
- Go Now - creature's initiative changed to current slot
- Visibility
- Visible - creature is always visible
- Invisible - creature is invisible to all but its owner
- Dynamic - creature's visibility is dependent on Fog of War
- Size
- Reduce - reduces creature's size by 1 category
- Enlarge - increases creature's size by 1 category
- Rest - creature regains all spells
- Hold/Release - toggles a graphic overlay to denote a creature's immobility. This has no game effect, but is useful for marking creatures that are held, knocked unconcious, or otherwise helpless.
- Team - assigns the creature to a team. This is useful for denoting party members, groups of enemies, and allies.
- Owner - assigns an owner to the creature, chosen from current players that are logged on. Owners have more command available to them than others, but not as much as the DM. Players cannot see the hp or AC of creatures under the ownership of the DM.
- Clone * - creates an exact duplicate of the creature and places it in the next available square to the right.
- Edit * - opens the creature editing window
- Talk - opens a dialog window, where you can type messages and assign them to specific communication methods.
- Location
- Elevation - change the elevation of a creature. This is denoted as an number placed over the creature's icon.
- Move to Map - move a creature or group to another map. Groups maintain their relative positions.
- Move to Limbo - moves creatures to Limbo, which is a holding bin for inactive creatures that you don't want on the map yet
- Save to Library - saves a copy of the creature to the Creature Library
- Destroy - permanently destroys the creature. This does not affect any copies in the Creature Library
Latest page update: made by Anonymous, Oct 22 2007, 6:53 PM EDT
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