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Create Your Maps
The main strengths of d20pro are combat management and online play, but it does offer basic tools for creating simple maps on the fly. With d20pro, you can map out walls and doors and paint textures in either jpg, gif, or png format. Textures are painted in a tile-by-tile process, so you cannot create organic shapes such as circles or rounded walls. Creating your maps with d20pro is ideal if you need a map very quickly for your game or want traditional "Graph Paper" styled maps.

Clicking on the Draw button in the bottom right corner of the screen will pull up the drawing panel on the right side of your window. The buttons are as follows:

Selecting the paint feature brings up a palette of colors that you can use to paint in tiles. This feature is useful for simple maps or for drawing attention to sections or marking squares for targets.
Click & drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the ALT key while clicking will fill the area with the color or texture that you have selected.

The tile button brings up a panel where you can choose from textures to paint (tile by tile) onto your map. You can add custom images to the library by placing them into folders within your d20pro\dm\res\FLR directory. Your custom images may be in GIF, JPG, or PNG format, and should be square for best results. They can be any size, but would be ideally no more than 200 x 200 pixels. See our Tips & Tricks section for recommended software or techniques for preparing image files.
Remember that image files in this directory are used for both tiles and Scale (see below). This is also the folder where your maps will go, so it is recommended that you organize your textures and maps effectively. You should make descriptive sub-folders for these.
Click & drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the ALT key while clicking will fill the area with the color or texture that you have selected.

This panel is very similar to the Tile panel, above, with the exception of a few buttons and number boxes. Selecting a tile allows you to place it on the map initially as a 2x2 tile. Resizing the tile is a matter of entering appropriate numbers in the 3rd and 4th number boxes below the Fill, Show, and Sink buttons. The tile will expand from the top left corner.
Draw
- Wall: this lets you drag out wall sections in 5ft or longer segments. These are currently limited to straight lines, but can be drawn at any angle. Lines drawn have their coordinates listed in the panel to the right, in order of construction.
- Door: Doors are fairly straightforward. Simply click & drag from point to point to create one. Dragging across multiple squares creates double doors.
- Eraser: Drag this across lines or doors to delete them. You can also delete elements by selecting them in the coordinates list on the right panel and clicking the Delete Selected button or the delete key on your keyboard.
Paint
Click & drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the ALT key while clicking will fill the area with the color or texture that you have selected.
Tile
Remember that image files in this directory are used for both tiles and Scale (see below). This is also the folder where your maps will go, so it is recommended that you organize your textures and maps effectively. You should make descriptive sub-folders for these.
Click & drag the cursor to paint multiple tiles. Holding down the CTRL button while clicking on the map will select the color or texture of the tile you clicked on. This is similar to the eyedropper tool on various graphic programs. Holding the ALT key while clicking will fill the area with the color or texture that you have selected.
Scale
- Fill: This causes your tile to fill the entire map. This is really only useful for maps, as basic tiles will become terribly pixelated.
- Show: This button brings the scaled tile to the front, above all other textures or tiles.
- Sink: This drops the scaled tile below other textures or tiles.
Latest page update: made by Anonymous, Nov 29 2007, 8:29 AM EST
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